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Bloon td6 alchemist camouflagu
Bloon td6 alchemist camouflagu












bloon td6 alchemist camouflagu

Interestingly, Sniper is the only tower with hidden Tier 4 Lead popping power, regardless of cross path. However, the thing is that many new players don't know the hidden power of the game, such as certain towers suddenly can pops Lead when reaching Tier 5. If you’re fighting blimps, go 0-1-5.Originally posted by danny:easy to learn, easy to adapt Spirit of the Forest: The only reason you’d ever crosspath is to give the ability more range, so use 0-5-1.Īvatar of Wrath: If you’re fighting bloons, go 2-0-5. Superstorm: 5-0-2 gives more range and speed, use it whenever you can. Total Transformation: 0-5-2 is best, again, because of Acid Pools, and Faster Throwing is useful too.īloon Master Alchemist: 1-0-5 is better, all the various potions affect more bloons that way.

bloon td6 alchemist camouflagu

Permanent Brew: 5-0-1 is better, and 4-0-1 is better for multiple towers, but if alchemist is on one tower 4-2-0 is superior. Master Bomber: 1-0-5 makes him attack faster. Caltrops are very good too, don’t underestimate them. Grandmaster Ninja: Distraction and Counter-Espionage are useful, but Seeking Shurikens are necessary. True Sun God: Go for 5-2-0, and give him camo detection with a village.Īnti-Bloon/Legend of the Night: ALWAYS go Plasma (top path). Prince of Darkness: WoF is better for lower tiers, but 5-0-2 is better later rounds. Wizard Lord Phoenix: Again, giv’em camo ! The Biggest One/Blooncineration: Always middle path, speed is essential for a mortar.Īrchmage: Unless you need Wall of Fire for some reason, 5-0-2 is the way to go (Pierce + Camo). Even if you don’t use pursuit, quad darts is always useful. Special poperations: 0-5-1 buffs marine by 20%, so it’s a must-go.Ĭomanche Commander: Always go top path. But you should still try to get rid of camo another way, or just using a village.Īpache Prime: 5-0-2 works the best, unless if you absolutely need camo detection. Tsar Bomba: Rapid fire (1-x-x) greatly buffs x-3-x bombs, so always go top path.įlying Fortress: Always go 2-0-5, except if you need camo detection. Sky Shredder: Go for 5-0-2, 5-0-0 has built in camo Trade Empire: Again, crosspaths not needed, except maybe 0-2-5 for additional defense. Pirate Lord: Usually, you won’t need crosspaths, except maybe 0-5-2 for DDTs. Pre-emptive Strike/Sub Commander: For both of them, you’ll want to use advanced intel in most situations, except some rare occasions, for example if subs are your only towers.Ĭarrier Flagship: The grapes still shoot normally, so it’s up to you to decide if you want that or camo detection. 4-2-0 is better mid game for massive rushes, but 5-2-0 is useless. (keep in mind that 4-2-0 is better though)Įlite Sniper: 0-5-2 is always better with a Stronger Stimulant Alchemist buffĮlite Defender: Always go for 2-0-5, you’ll need damage.Įnergizer: Don’t crosspath. Super Glue: This time you’ll need pierce, so 0-2-5 is better.Ĭripple MOAB: Always go for 5-0-2, you’ll need attack speed. Otherwise, just go 0-2-5.īloon solver: You already have enough pierce, so just use 5-0-2. Icicle Impale: If you encounter DDTs with this, which is most likely, you can use 2-0-5, but the best thing to do is couple a 0-2-5 with an MIB village, for attack speed.

bloon td6 alchemist camouflagu

Super Brittle: This is a tough one, because you’re going to need both speed AND range (and Re-freeze), so I’d suggest just choosing one and buffing your ice tower with something else (alchemist, village…).Ībsolute Zero: You’ll need range for arctic wind to be really effective, so use 0-5-2. Tack Zone: Same, go for speed, you won’t need more range. 2-3-0 is one of the best early game towers. Inferno ring: Middle path gives more range, bottom path gives more pierce, so you decide. MOAB eliminator: Usually, you’ll want more range, so it’s 0-5-2.īomb blitz: 0-2-5 is more effective since it buffs the pierce by getting the 5th tier MOAB domination: Crosspaths only buff main attack, so again, it’s up to you to decide between pierce and attack speed.īloon Crush: Speed is always better, go for 5-2-0. Perma Charge: 2-5-0 is better, because 4 pierce isn’t enough for this tower to really be effective. Glaive Lord: 5-0-2 is better for double glaive damage and increasing range of circling glaives. Master Crossbow: Speed (0-2-5) is always better, given that +3 pierce changes almost nothing at that point. PMFC: Crosspath only influences the triple darts, so it’s up to you to choose between pierce or range+camo. 5-0-2 is better most of the time for more precise targetting. Ultra-Juggernaut: The crosspath depends if you want speed or range+camo.














Bloon td6 alchemist camouflagu